Small is beautiful but this time it's not enough

The starting points of a truly small team are fascinated by the starting point, but the love story, which takes greater proportions, yells too big to bite. Interesting visions stumble upon a hollow world and short duration.

Walls down

The year is 1989. The Wall of Berlin has just broken as Stas patrols the streets of East Berlin. At the same time, dear colleague says goodbye to the player's character, losing to an unknown dimension in a mysterious laboratory. The protagonist of the game follows Walter in an emotional way into the portal. Waking up from a scratch, a splashing environment forces you to explore places so that seeing with Walter is still possible. The streets of the world are inhabited by hostile robots. Industria borrow a lot of half-lifelle and bioshock, but the budget has not been enough for an equally convincing entity.

Small Berlin's bustling streets and shabby offices change to impressive structures and stunning scenery. The sun is shining, nature has begun to conquer itself back in the city. The light is also offered the opposite: the work plays at the same time with horror elements, darkness and excitement of the unknown. There has been something revolutionary in the world of parallel collection that has led to devastating results. The exciting atmosphere arouses hopes for an interesting adventure, but soon a few problems will come up.

Shorty in adventure clothes

Small puzzles are rhythmic, but soon the weapons will also be strongly brought into the solutions. A tactical, bet-saving shooter breaks out of the walking simulator shell. Unfortunately, enemy options do not offer a big celebration, as boring robots suffer from lack of artificial intelligence. The main head-to-attacked tin cans can be stopped with the easiest way to stop the safe distance-hidden-when they run endlessly in different directions.

There are a couple of difficulty options, of which more challenging forces the player to properly advancing, as the storage points are very rarely hidden in the fields. There are more ammunition and automatic storage when playing with normal difficulty.

The story is divided into compact areas. As such, handsome milieu is shooting their emptiness. The city clearly shows a science theme, as various structures and equipment and cables are lying along the streets and the surfaces of the houses. Otherwise, the environments are unfortunately empty and the city that has been emptied in a hurry would not be believed to be in the past. Although architecture is credible, everything else is forgotten in the category.

feel like a prologue

Previously published by PC, industria feels like a prologue for something bigger. A few hours of the whole scratch the lore of the universe universe. The game combines different genres, but doesn't really shine for anything. For shooting, controls are too angular, the adventure does not offer enough exploration and the problems are just straightforward slows down alongside the overall plot. An interesting period and Germanism will disappear completely after the start.

On the other hand, a short campaign is happy to see, even though it does not redeem all its big promises. Industria show its moderate budget and limited resources. A small team has done a hat-worthy performance, but hopefully next time we are aiming for a slightly smaller outcome to make more details and content to invest.

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